All variants on this page were created by gS team members at some point. We hope that you will enjoy our variants and please don't forget to let us know if you plan to play one of these.
Our favoured Diplomacy justifier is Realpolitik created by Jim van Verth. For further information please visit http://realpolitik.sourceforge.net/.
African Riots© 2001, Rene and Yvonne Linka. African Riots
is a nine-player Diplomacy variant. This is an
"Aberration"-variant of Africa which means: "a player may
build on any supply center he owns which is vacant as long as he still
owns at least one of his original home centers." This is a tribute
to the really large map and the long distant lines of communication. Here you find a list of all geographical characteristics in African Riots and the original info-text. Download of the Realpolitik variant-files. |
Battleisle © 2002, Frank Bacher and Rene Linka. You'll find further informations about this variant and a description of it's specialties in the original info-text. However, here's the download-link of the variant-files for "Realpolitik". |
Deutsches Reich 1871 © 2002, Ingolf Emmert.
Deutsches Reich 1871 is a six-player Diplomacy variant. The map of
DR1871 shows the borders of the "Deutsche Reich" (green area)
and its direct neighbours (bright beige area) in 1871. The division in
territories is based on the borders of the different "national"
kingdoms, Because there are no water-areas in this variant, a special unit was added instead of fleets. This cavalry-unit has a two-field movement, thus it can´t reach the adjacent countries of a territory. Here you find the original info-text of this variant and the download of the Realpolitik variant-files. |
MAC © 2002, Rene Linka und Yvonne Linka.
Middle American Chaos is an five-player Diplomacy variant. The Map is based on the national borders in the beginning of the 21th century. As in Africa the division in territories as well as the division of water-spaces is mainly edited regarding the playability but nevertheless often shows realistic regions. This variant doesn't represent a realistic scenario concerning the involved parties. This is an "Chaos"-variant of Middle America which means: "a player may build on any supply center that he owns that is vacant." The first action of the game is to build units. So the players are able to choose the type of their start-units. Here you find the original info-text of this variant and the download of the Realpolitik variant-files. |
Oceania© 2003, Frank Bacher
Oceania
is a seven player Diplomacy variant. The reasoning behind these rules is that in our time movement from one island chain to another is easily possible by air, be it helicopters or water planes or whatever. Consequently fleets can't be transported by air and have to move between Island chains at "a slower pace". Here you find the original info-text of this variant and the download of the Realpolitik variant-files. This variant was playtested a few times. Here are the Realpolitik-files: Oceania I, Oceania II, Oceania III If you wish to contact the designer send e-mail to: bacher@graue-substanz.net; Any questions, comments and/or suggestions are welcome. |